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WASP (cricket calculation tool) : ウィキペディア英語版
WASP (cricket calculation tool)

Winning and Score Predictor (WASP) is a calculation tool used in cricket to predict scores and possible results of a limited overs match, e.g. One Day and Twenty 20 matches.

The prediction is based upon factors like the ease of scoring on the day according to the pitch, weather and boundary size. For the team batting first, it gives the prediction of the final total. For the team batting second, it gives the probability of the chasing team winning, although it does not just take the match situation into the equation. Predictions are based on the average team playing against the average team in those conditions.
The models are based on a database of all non-shortened One Day International (ODI) matches and Twenty20 games played between top-eight countries since late 2006 (slightly further back for Twenty20 games). The batting-first model estimates the additional runs likely to be scored as a function of the number of balls and wickets remaining. The batting-second model estimates the probability of winning as a function of balls and wickets remaining, runs scored to date, and the target score. Projected score or required run-rate will not qualitatively show the real picture as they fail to take into the account the quality of the batting team and the quality of the bowling attack. WASP is a very good quantitative parameter.
==History==
The WASP technique is a product of some extensive research from PhD graduate Dr Scott Brooker and his supervisor Dr Seamus Hogan at the University of Canterbury (UC) in Christchurch, New Zealand. They worked on this project for four years and started after they received a phone call from the university's economics department asking them to investigate alternatives to the Duckworth–Lewis method.
WASP was first introduced by Sky Sport New Zealand in November 2012 during Auckland's HRV Cup Twenty20 game against Wellington.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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